Internet Search Application

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The Internet has many important applications. Of the various services available via the Internet, the three most important are e-mail, web browsing, and peer-to-peer services . E-mail, also known as electronic mail, is the most widely used and successful of Internet applications. Web browsing is the application that had the greatest influence in dramatic expansion of the Internet and its use during the 1990s. Peer-to-peer networking is the newest of these three Internet applications, and also the most controversial, because its uses have created problems related to the access and use of copyrighted materials.

E-Mail

. The Internet thus is the interconnected network of the web pages which could be surfed through different search engines like, Google, Yahoo, Hotmail etc. They are called Search Engines. Extracting specific data points isn't always easy. To get actionable and reliable data, we provide you with sound survey methodology, useful question types, and expert-certified survey templates.Then we give you tons of ways to send surveys, track responses, and cutting-edge tools for analyzing results. Each year the internet grows and 2020 will be no different. From social media to video consumption, search terms, and ecommerce, you can do just about anything online. With this post, we've compiled the most relevant 2020 internet statistics to serve as a reference for information, projects, blog posts, and more, about all of those topics above. Internet from Comcast brings affordable, high-speed Internet to low-income households so you can have greater access to homework, job opportunities, healthcare and benefits, education resources, and more.

Whether judged by volume, popularity, or impact, e-mail has been and continues to be the principal Internet application. This is despite the fact that the underlying technologies have not been altered significantly since the early 1980s. In recent years, the continuing rapid growth in the use and volume of e-mail has been fueled by two factors. The first is the increasing numbers of Internet Service Providers (ISPs) offering this service, and secondly, because the number of physical devices capable of supporting e-mail has grown to include highly portable devices such as personal digital assistants (PDAs) and cellular telephones.

The volume of e-mail also continues to increase because there are more users, and because users now have the ability to attach documents of various types to e-mail messages. While this has long been possible, the formulation of Multipurpose Internet Mail Extensions (MIME) and its adoption by software developers has made it much easier to send and receive attachments, including word-processed documents, spreadsheets, andgraphics. The result is that the volume of traffic generated by e-mail, as measured in terms of the number of data packets moving across the network, has increased dramatically in recent years, contributing significantly to network congestion.

E-mail has become an important part of personal communications for hundreds of millions of people, many of whom have replaced it for letters or telephone calls. Ipad air web browser. In business, e-mail has become an important advertising medium, particularly in instances where the demand for products and services is time sensitive. For example, tickets for an upcoming sporting event are marketed by sending fans an e-mail message with information about availability and prices of the tickets. In addition, e-mail serves, less obviously,as the basis for some of the more important collaborative applications that have been developed, most notably Lotus Notes.

In the near future, voice-driven applications will play a much larger role on the Internet, and e-mail is sure to be one of the areas in which voice-driven applications will emerge most rapidly. E-mail and voice mail will be integrated, and in the process it seems likely that new models for Internet- based messaging will emerge.

Synchronous communication, in the form of the highly popular 'instant messaging,' may be a precursor of the messaging models of the near future. Currently epitomized by AOL Instant Messenger and Microsoft's Windows Messenger, instant messaging applications generally allow users to share various types of files (including images, sounds, URLs ), stream content, and use the Internet as a medium for telephony, as well as exchanging messages with other users in real time and participating in online chat rooms.

Web Browsing

The web browser is another Internet application of critical importance. Unlike e-mail, which was developed and then standardized in the early, noncommercial days of the Internet, the web browser was developed in a highly commercialized environment dominated by such corporations as Microsoft and Netscape, and heavily influenced by the World Wide Web Consortium (W3C). While Microsoft and Netscape have played the most obvious parts in the development of the web browser, particularly from the public perspective, the highly influential role of the W3C may be the most significant in the long term.

Founded in 1994 by Tim Berners-Lee, the original architect of the web, the goal of the W3C has been to develop interoperable technologies that lead the web to its full potential as a forum for communication, collaboration, and commerce. What the W3C has been able to do successfully is to develop and promote the adoption of new, open standards for web-based documents. These standards have been designed to make web documents more expressive (Cascading Stylesheets), to provide standardized labeling so that users have a more explicit sense of the content of documents (Platform for Internet Content Selection, or PICS), and to create the basis for more interactive designs (the Extensible Markup Language, or XML ). Looking ahead, a principal goal of the W3C is to develop capabilities that are in accordance with Berners-Lee's belief that the web should be a highly collaborative information space.

Microsoft and Netscape dominate the market for web browsers, with Microsoft's Internet Explorer holding about three-quarters of the market, and Netscape holding all but a small fraction of the balance. During the first few years of web growth, the competition between Microsoft and Netscape for the browser market was fierce, and both companies invested heavily in the development of their respective browsers. Changes in business conditions toward the end of the 1990s and growing interest in new models of networked information exchange caused each company to focus less intensely on the development of web browsers, resulting in a marked slowing of their development and an increasing disparity between the standards being developed by W3C and the support offered by Internet Explorer or Netscape Navigator.

Now, the future of the web browser may be short-lived, as standards developers and programmers elaborate the basis for network-aware applications that eliminate the need for the all-purpose browser. It is expected that as protocols such as XML and the Simple Object Access Protocol (SOAP) grow more sophisticated in design and functionality, an end user's interactions with the web will be framed largely by desktop applications called in the services of specific types of documents called from remote sources.

The open source model has important implications for the future development of web browsers. Because open source versions of Netscape have been developed on a modular basis, and because the source code is available with few constraints on its use, new or improved services can be added quickly and with relative ease. In addition, open source development has accelerated efforts to integrate web browsers and file managers. These efforts, which are aimed at reducing functional distinctions between local and network-accessible resources, may be viewed as an important element in the development of the 'seamless' information space that Berners-Lee envisions for the future of the web.

Peer-To-Peer Computing

One of the fastest growing, most controversial, and potentially most important areas of Internet applications is peer-to-peer (P2P) networking. Peer-to-peer networking is based on the sharing of physical resources, such as hard drives, processing cycles, and individual files among computers and other intelligent devices. Unlike client-server networking, where some computers are dedicated to serving other computers, each computer in peer-to-peer networking has equivalent capabilities and responsibilities.

Internet-based peer-to-peer applications position the desktop at the center of a computing matrix, usually on the basis of 'cross-network' protocols such as the Simple Object Access Protocol (SOAP) or XML-RPC (Remote Procedure Calling), thus enabling users to participate in the Internet more interactively.

There are two basic P2P models in use today. The first model is based on a central host computer that coordinates the exchange of files by indexing the files available across a network of peer computers. This model has been highly controversial because it has been employed widely to support the unlicensed exchange of commercial sound recordings, software, and other copyrighted materials. Under the second model, which may prove ultimately to be far more important, peer-to-peer applications aggregate and use otherwise idle resources residing on low-end devices to support high-demand computations. For example, a specially designed screensaver running on a networked computer may be employed to process astronomical or medical data.

The Future

The remarkable developments during the late 1990s and early 2000s suggest that making accurate predictions about the next generation of Internet applications is difficult, if not impossible. Two aspects of the future of the Internet that one can be certain of, however, are that networkbandwidth will be much greater, and that greater bandwidth and its management will be critical factors in the development and deployment of new applications. What will greater bandwidth yield? In the long run, it is difficult to know, but in the short term it seems reasonable to expect new communication models, videoconferencing, increasingly powerful tools for collaborative work across local and wide area networks, and the emergence of the network as a computational service of unprecedented power.

see also Animation; Film and Video Editing; Graphic Devices; Music Composition.

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Bibliography

Berners-Lee, Tim, and Mark Fischetti. Weaving the Web: The Original Design and Ultimate Destiny of the World Wide Web.San Francisco: HarperCollins, 1999.

Loshin, Pete, and Paul Hoffman. Essential E-Mail Standards: RFCs and Protocols Made Practical.New York: Wiley, 1999.

Oram, Andy, ed. Peer-to-Peer: Harnessing the Power of Disruptive Technologies. Sebastopol, CA: O'Reilly & Associates, 2001.

Raymond, Eric S. The Cathedral & the Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary. Sebastopol, CA: O'Reilly & Associates, 2000-2001.

Internet Resources

About the World Wide Web Consortium.

Each year the internet grows, but 2020 was a special year. The Coronavirus pandemic sent everyone home and forced us to rely on digital technology more than we ever had to before. Social media, video platforms, eCommerce, and search all saw increased usage. The big question everyone is asking is: will this continue?

It's likely some of the trends that emerged in 2020 will subside, but many more will stick. To get a clearer picture, here are all the most relevant statistics about the internet in 2021.

At&t Access Internet Application

2021 General Internet Usage Statistics

  • With a current worldwide estimated population of 7.8 billion, approximately 4.93 billion people have access to and use the internet frequently. That means that 63.2% of the world population uses the internet.
  • From the year 2000 to 2020, the usage of the internet increased by 1,266%.
  • In 2021, Asia continues to account for the majority of internet users. 2,555,636,255 people in Asia are online, which makes up 51.8% of the global internet population.
  • 90.3% of North America and 87.2% of Europe have access to and use the internet daily. These are the two regions in the world with the highest internet penetration rates.
  • The Middle East has seen a 5,227% growth in internet usage since 2000.
  • There are currently 370.7 million registered domain names in the world.
  • 34.5% of all websites are using WordPress as their content management system.
  • That's over 127 million websites.
  • In 2021, 306 billion emails are being sent per day. By 2022, this number is expected to increase to 333.2 billion emails sent and received per day.
  • Every minute, Americans generate 3,138,420 GB of internet traffic.

The most common domain name extensions are:

  • .com
  • .net
  • .org
  • .co
  • .us


2021 Internet Traffic Statistics


  • In 2020, 50.3% of all traffic worldwide was conducted on mobile phone devices. This dip compared to the year before could be due to the increased dependence on desktop devices during the Coronavirus pandemic or part of a larger trend. Most indications are that mobile will settle somewhere near 50 percent of all traffic.
  • In 2009, just 0.7% of internet traffic worldwide was from mobile devices.
  • 63.38% of people browsing the internet are using Google Chrome as their primary browser.
  • 19.25% of people browsing the internet are using Safari to do it.
  • 3.77% of internet users choose Firefox as their main browser.

The top 10 most visited sites on the web in 2020 were:

1. Google

2. YouTube

3. Tmall

4. Baidu Can you download google docs to your computer.

5. QQ

6. Sohu

7. Facebook

8. Taobao

9. Amazon

10. Jd.com

Compared to 2019, Google and YouTube remained in the same positions, but Facebook fell from 4 to 7 after falling from 3 to 4 the year before. The next four sites on the list are all Chinese websites, an indicator of the continued growth in China's internet use.

Amazon.com jumped into the top ten for the first time last year. The eCommerce giant has been growing rapidly, but there is no doubt it got a boost from all the extra online shopping that has been happening during the pandemic.

  • 6.7 million people blog on popular blogging sites like Tumblr, Blogger, and more.
  • Blogger is the largest blogging platform with over 46 million monthly active users. The majority of bloggers are women.
  • Currently, there are more than 2 billion websites online.

Every second that a customer has to wait to load a web page increases their likelihood of clicking out. Research shows that as load times go from 1 second to 3 seconds, the probability of this occurring increases by 32%. If a page takes 10 seconds to load, it increases to 123%.

  • The average speed of websites in every industry in the United States is 5-6 seconds. Yet, the best practice, according to Google, is 3 seconds.
  • More than 1.5 million songs are streamed on Spotify each minute.


Social Media Statistics

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The most popular social media channels in the world are:

  • Facebook: 2.7 billion active users
  • YouTube: 2 billion
  • Facebook Messenger: 1.3 billion active users
  • Instagram: 1.158 billion active users
  • LinkedIn: 766 million active users
  • TikTok: 689 million
  • Twitter: 330 million active users (down from 335 million in
  • Snapchat: 294 million active users


  • In 2021,there are 3.96 billion social media users around the world.



  • Facebook is the seventh most visited website in the world.
  • YouTube is the number one downloaded app globally in 2021.
  • 68% of Americans use Facebook as their primary social media channel, followed by 35% using Instagram, 29% using Pinterest, and 24% on Twitter.
  • Only 35% of people using Facebook are under 25.
  • 66% of monthly active users on Facebook come back to the platform every day. 74% of American users are found on the platform daily, too.
  • The average American uses Facebook for nearly 1 hour (58 minutes) every day.
  • The average session duration on Facebook is between 10 and 12 minutes.
  • 88% of Facebook traffic comes from mobile devices using the Facebook mobile application.
  • Facebook isn't just for connecting with friends and family or using Messenger. In fact, 78% of users have used the platform to find new products and services. Facebook is the most popular marketing platform for any social media channel for B2B and B2C businesses.
  • 80% of people using Instagram are outside of the United States.
  • 34% of users are Instagram are in the 'Millennial' generation category.
  • 25% of smartphone users have the Instagram application installed on their device.
  • 22% of Instagram accounts login every single day.
  • 38% of all Instagram users will check their application more than once per day.
  • In a single day on Instagram, 4.2 billion pictures are 'liked.' To add to that, there are nearly 100 million new pictures/posts created on Instagram every day, and 400 million more stories are posted. Story feature usage has increased by 100 million posts since 2017.
  • Every minute, there are 79,740 posts published on Tumblr, 176,220 calls made on Skype, 473,400 tweets sent on Twitter, and 2,083,333 snaps sent on Snapchat.

Video Statistics

There are dozens of streaming platforms worldwide. The most popular video streaming platforms are:


  • YouTube: 1.8 billion unique monthly visitors
  • Netflix: 150 million unique monthly visitors
  • Vimeo: 130 million unique monthly visitors
  • Yahoo! Screen: 125 million unique monthly visitors
  • DailyMotion: 100 million unique monthly visitors
  • Hulu: 75 million unique monthly visitors

Here are some statistics on video streaming:

  • 45% of people globally watch an hour or more of online video content every day.
  • 50% of people between the ages of 18 and 34 would drop their current task to watch a new YouTube video from a channel they subscribe to.
  • 40% of Millennials report trusting YouTube for high-quality content. 60% of them stated that videos on the platform had impacted their personality and worldview.
  • Video is an integral part of the buying journey for consumers in the modern world. 50% of people on the internet watch videos and product demos before purchasing anything.
  • Videos that go over two minutes in length tend to see a significant drop-off in user retention. But, if someone watches more than six minutes of your video, they are likely to stay for the entirety of it.
  • In the last few years alone, mobile video-based advertising spend has increased by 95%.
  • More than 50% of content consumed on YouTube is watched via mobile devices and the YouTube mobile application.
  • 90% of video views on Twitter happen through their mobile app.


Search Statistics

Google accounts for 87.96% of the global search engine market. The rest is divided amongst Bing, Ask, and DuckDuckGo. For mobile search engine market share, Google.com again dominates with 93.2% of usage worldwide.

The top ten most popular search terms in 2020 were considerably different than those from 2019. This makes sense, as 2020 was a year like no other. These were the most popular search terms in 2019. (sorted by monthly searches):

  • Weather - 24.4 million
  • Maps - 20.4 million
  • Translate - 18.3 million
  • Calculator - 16.2 million
  • YouTube to MP3 - 13.7 million
  • Speed Test - 12.6 million
  • News - 8.25 million
  • Thesaurus - 6.7 million
  • Powerball - 5.7 million
  • Donald Trump - 5.6 million

The most popular search terms in 2020 were:


As you can see, the pandemic, and the tools we can use to adapt to it, were at the top of people's minds throughout the past year.

  • Google processes over 3.5 billion searches every single day. That's 1.2 trillion searches each year and 40,000 every second.
  • In 1999, Google crawlers took an entire month to index 50 million website pages. In 2012, they accomplished the same task in under 60 seconds.


Ecommerce Statistics

  • In 2018, global eCommerce (online store) sales totaled 653 billion United States dollars.
  • 96% of Americans shop with online stores at least once per year.



  • In 2021, mobile eCommerce sales now account for 72.9% of all online purchases, totaling 3.56 trillion dollars.
  • Currently, 1 in 4 dollars of eCommerce spending is spent on mobile devices. Toys and hobbies were the number one item categories of purchase. The second was video games, consoles, and accessories.



eCommerce sales are largest around the holiday season and weekend days (Saturday, Sunday). According to the latest study, Cyber Monday is the most popular day for eCommerce sales, totaling 7.8 billion dollars in 2018 alone. Black Friday produced 5.9 billion in eCommerce sales in 2018.

The 2020 holiday season was a great year for eCommerce businesses, no doubt because of the pandemic. More people chose to shop from home than ever before. eCommerce sales around the holidays have been growing for years. It will be interesting to see if the growth experienced in 2020 repeats itself in 2021.


Application Of Internet Technology

Billions of people around the world use eCommerce. Here are the top countries for eCommerce users:

  • China: 1.03 billion people shop online
  • United States: 259 million people shop online
  • Brazil: 119 million people shop online
  • Germany: 64 million people shop online
  • Mexico: 60 million people shop online
  • United Kingdom: 53 million people shop online

Despite being the leader of total eCommerce users, the average revenue produced per user in China is only $634. In the United States, the average revenue per eCommerce user is $1,952.

When it comes to the average order value of online shopping (globally), desktop is the winner. Desktop purchases online average at $179.98. Online orders via tablets average at $87. Smartphones and mobile devices have an average order value of $79.33.

Amazon is the number one eCommerce retailer in the United States, accounting for 49.1% of all online shopping. Next is eBay with 6.6%, followed by Apple, Walmart, The Home Depot, and Best Buy.


Conclusion

The internet and technologies are continually changing. Be sure to check back for more as we keep updating this ultimate list of internet statistics. Feel free to use them in your writing, blogs, websites, and more.




Internet Search Application Search


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Types Of Internet Applications

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